Ravens Babies
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Ravens Babies
1. Wilhelmina Wingate Striker
2. Minna Andris
3. Desdemona Night
4. Seana Morch
Last edited by Raven Todd on Sun Jul 19, 2015 4:18 am; edited 5 times in total
Raven Todd- D-Rank Super Criminal
- Posts : 1897
Points : 2100
Join date : 2013-09-17
Age : 29
Location : The Nether and occasionally Wonderland
Re: Ravens Babies
_____________________________________________________________________________
♜ 【 GUILD APPLICATION 】 ♜
_____________________________________________________________________________
Appearance:
Alternate Appearances:
_____________________________________________________________________________
♜ 【 GIVE US AN INTRODUCTION 】 ♜
_____________________________________________________________________________
Name:
Wilhelmina Wingate Striker
Alias:
Isola
Species:
Vampire
Age:
Appears 23, is actually hundreds of years old
Gender:
Female
Birthday:
February Eighteenth
Height:
5'7
Weight:
140
Sexuality:
Pansexual
Relationship Status:
Single
Goals:
-Maintain control over her hunger
-Serve her faith well
-Fill her long existence with something meaningful
-Be truly as peace with what she is
Family:
Mirela Forester Wingate (Mother-Deceased)
Frederick Striker (Father-Deceased)
Ariel Wingate Striker (Sister-Deceased)
Lidia Wingate Striker (Sister-Deceased)
Elaine Wingate Striker (Sister-Deceased)
Barthalamew Wingate Striker (Brother-Deceased)
Gabriel Wingate Striker (Nephew-Deceased)
Scarlet Wingate Striker (Niece-Deceased)
Genevieve Lyles (Niece-Deceased)
Cana Lyles (Niece-Deceased)
Selene Maker (Niece-Deceased)
Vincent Maker (Niece-Deceased)
Roy Maker (Nephew-Deceased)
Maxwell Caro (Nephew-Deceased)
Victoria Caro (Niece-Deceased)
Many more relatives from there....
Class:
Spy
Alignment:
Neutral Godd
Voice:
Holo, accent and all, though she rarely raises her voice
Guild of Choice:
Faith Militant
Character type:
Beginner
_____________________________________________________________________________
♜ 【 TEST YOUR MIGHT 】 ♜
_____________________________________________________________________________
Hero Ranking:
D
Strengths:
-Calm demeanor when not aroused by blood
-Being a vampire means her speed and strength aren't too shabby
-Extended lifespan's allowed Wil to learn more than she would have normally
-Fairly strategic when the situation calls for it
-Can take physical hits well
-Serious in her determination to her work, but knows when it's time to pull out
Weaknesses:
-Sunlight can hurt her more than she'd like
-Blood is still very tempting and brings out an indifference to human life
-Aversion to violence can mean she'll wait to act
-Vampire weaknesses in general can affect her, ie sunlight, NEED for blood, etc
Abilities:
As a vampire, Wil has several different abilities. The most apparent being immortality. She will not age or die the way a human will. Disease is no longer a concern of hers. Drinking blood also has a a decidedly rejuvenating effect on her, even being able to heal wounds. The giving of her blood is also able to create a new vampire, or a ghoul, a vampiric servant helpless to the will of their master.
Wil's resistance to damage is enhanced by her less than human state. Another admittedly appreciated ability of Wil's is hypnotic suggestion. By making eye contact with someone, she can implant suggestions into someones mind. The person whom she's doing this to can affect this with their will if it's strong enough. Another more common ability of vampires is enhanced speed, strength, and senses.
While using weapons, Wil primarily uses knives and other weapons sharp enough to effectively draw blood.
Powers:
Wilhelmina has minor control of animals, notably wolves, rats, and bats. For a short time, she can change her shape into an elemental vapor. This is mostly used to move into otherwise hard to maneuver areas. Wilhelmina has also developed her minor weather abilities to raise to fog, mostly to cover her tracks.
Training:
Wilhelmina's training primarily came from the woman who turned her. While with her mentor, she was taught how to use both physical weapons to protect herself and pursue prey. After leaving the woman, Wil taught herself further how to use her natural abilities.
Her knowledge of other matters come from a mix of her childhood teachings, her mentor, and what she had learned over her long life. Wil finds it is always possible to learn from even one considered a fool if you're truly open to the possibility. This has led to her learning many different things from many different sources.
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★ 【 DIG A BIT DEEPER 】 ★
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Vehicle:
N/A
Likes:
-Things being kept relatively clean
-Quiet
-Civility
-Peace to some extent
-Her appetite being kept in check
-Blood-though she is hesitant to admit it (AB is her favorite)
-The thrill of the hunt
-The calm she feels when perfectly content, or about to feed
-Lace
Dislikes:
-Being Tested
-Feeling she is being mistrusted
-Things of a dangerously uncivil nature
-Stains are a pain in general too
Relations:
(♥=love interest, ☺=friend, ★=allies / coworker, ✗=enemy, ☠=rival, ❖=nemesis (for when someone is more than an enemy but not a rival)♔=guild leader, ☻=best friend, ☣=neutral (for when you know someone but dont have a strong opinion), ✿=crush, ♗ =mentor, ♘ = guardian/protector, ♞=family, ✖=ex love interest, ♙=member of your guild, ♠=ex-friend, ۞=ex-ally)
Robban Caelo ★♔
Crishna Beckett ★☺
Personality:
At her core, Wil is a calm and mostly well meaning individual. She's lived long enough to see that pursuing violence will generally result in very little good. Though, that is not to say she always acts according to the right reasoning. Wil can be selfish, thinking more of what will ultimately help her in the long run than what will help others. Her extended life has resulted in her becoming calmer with time at the idea of people dying. Though that's not to say she's okay with people dying needlessly.
Wil prefers to act according to a code of decency similar to the one she grew up with. This code being similar to the chivalric code in nature, though with more equal treatment of men and women. Wil also still held onto the religious values she had as a human, as a lifeline of sorts should she feel she was losing herself. Wil has shown she can be passionate, particularly when blood of the pursuit of it is involved. Despite her years of learning to keep control of herself, Wil also knows she is still able to be swayed by the people around her if she doesn't already have strong opinions on the matter at hand. As a result of this, she tries to surround herself with who she considers generally decent people. Wil is generally self aware, knowing her flaws and regretting them, but knowing they're not going away anytime soon.
Bio:
Wilhelmina was born to a family of fairly high standing. From the time she was a young girl, her family had made it clear what they expected of her. Her father, expecting his eldest daughter to carry on the Striker lineage primarily through marriage and formally allying themselves with another family of prestige. Frederick would take his daughter to parties held by these people of equally high standing. While Wilhelmina didn't like them, she tolerated them for a time, viewing them as a necessary evil needed to build a reputation of her own. Even as a young woman, Wilhelmina possessed a degree of the knowledge she'd possess later on in life. Soon her father found a man he saw as a suitable fiancee for his daughter.
As soon as she heard this, Wil was hesitant. She decided to go through with meeting the man, however one meeting and a handful of conversations was enough to tell Wil their union, if they went through with it, would not be a happy one. The unhappy engagement came to a true head when at one of these parties the man attempt to violate her. She resisted, escaping and going to her father, asking for him to end the engagement. He refused, ultimately not believing his daughter. Wil found herself bitterly disappointed as her father sent her away to live with poorer relatives.
Despite the lower standards of where she was living now, Wil was happy where she was living now. She stayed with these relatives for a few years. This happiness proved to be short lived as the village was attacked by vampires with nearly everyone dying. Unfortunately for Wil, the vampires leader decided to change her rather than kill her. Wil hated the woman, but being a newborn vampire had no idea how to truly deal with her new appetites. The relationship with this vampire would only grow more complicated over time, with the twos relationship fluctuating between parent-child and mentor-student to lovers. Wil left the woman after traveling with her for several hundred years. Now having more of a sense of her new self. After traveling from place to place, Wil found the faith militant and seeing it as a faith similar to the one she'd prayed to in life, offered her services as a spy.
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♜ 【 MISC 】 ♜
_____________________________________________________________________________
Inspirations:
Old character who i love. Wanting to make a religious vampire.
Hopefully this time I'll be able to post her before the rp dies/fingers crossed
Theme Music:
Extra Information/Trivia:
Wil is affected by a vampires weakness to holy symbols, but still chooses to be faithful. To do this, she has to spend little time in churches, near the symbols, but it is a price she is willing to pay.
Charahub:
Wil's Charahub
Last edited by Raven Todd on Sun Aug 23, 2015 5:31 am; edited 15 times in total
Raven Todd- D-Rank Super Criminal
- Posts : 1897
Points : 2100
Join date : 2013-09-17
Age : 29
Location : The Nether and occasionally Wonderland
Re: Ravens Babies
_____________________________________________________________________________
♜ 【 GUILD APPLICATION 】 ♜
_____________________________________________________________________________
Appearance:
Alternate Appearances:
_____________________________________________________________________________
♜ 【 GIVE US AN INTRODUCTION 】 ♜
_____________________________________________________________________________
Name:
Seana Morch
Alias:
Lamya
Species:
Human Magia
Age:
22
Gender:
Female
Birthday:
November 7th
Height:
5'7
Weight:
135
Sexuality:
Bisexual
Relationship Status:
Single
Goals:
-To fulfill her magical potential
-Turn what was done to her into something she can use
-Ensure she gets all she feels she deserves
-
Family:
Ciaran Morch (Father)
Radha Morch (Missing Mother-presumed deceased)
Ashlin Morch (Younger Sister)
Etain Morch (Younger Sister)
Branna Morch (Younger Sister)
Class:
Dark Shaman
Alignment:
Chaotic Good
Voice:
X
Guild of Choice:
Lux Obscura
Character type:
Ace
_____________________________________________________________________________
♜ 【 TEST YOUR MIGHT 】 ♜
_____________________________________________________________________________
Hero Ranking:
S
Strengths:
-Immense magical potential
-Can use a large portion of magic if needed
-Has at least a little knowledge in most fields of magic
-Willing to go to great lengths to accomplish a goal
-Appearance can serve as a distraction for people at times
Weaknesses:
-Not really skilled with traditional weapons
-Can't take too many hits
-Stubborn- can be so to the point of obsessiveness
-Not the best at expressing her emotions
-Can be overconfident at times
Abilities:
Seana has been unnaturally imbued with a large mass of pure magic. This act bound her soul to the magic the girl'd already had access to naturally as well as the unnaturally added mass. This gave the girl a near unimaginable amount of magical potential. This act came with a price though. Should her magical energy wear itself out somehow, Seana would perish with it.
Seana's magi also, somewhat unexpectedly, gave the girl the ability to magically affect her aging and liveliness, should she desire too, and likely without needing too after reaching a certain level of skill.
Powers:
With a medium, a tome or a physical representation of the magic she's trying to use, Seana can access numerous different types of magic, ranging from dark to elemental. The power of the spells can vary based on the medium, however when she is able to focus on what she is doing, Seana's magic can be truly devastating.
With a blank tome or otherwise non-magical object or material, Seana can channel the energy of what magic she wishes to use into the chosen item and change it into a representation of that magi.
Training:
Seana was first trained how to use magic by her mother prior to her change. Her mother tended to focus on elemental magic, air and water in particular. After having her being infused with magic, Seana, along with her sisters, was then taught dark magic by her father. The girl watched her sisters training, learning verbal and audio cues needed for the magi she'd not been trained strongly in. Seana would begin training herself in these arts, as well as the ones she'd learned from her mother and father.
After leaving home, Seana would continue teaching herself, so her education is largely a mix of her early education and what she's taught herself.
On another note,being around Lonan's doing wonders for her knowledge on dark magi at this point
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★ 【 DIG A BIT DEEPER 】 ★
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Vehicle:
N/A
(Magic is really the only thing she has that could be used as a vehicle at times)
Likes:
-Collecting Spell books
-Her Sisters
-Memories of the the times with her mother
-Most non-humans
-Being treated with respect
-Flirting
-Being around people she actually enjoys
Dislikes:
-Feeling she's being looked down on, for her age or other reasons
-Her father
-Not knowing important details
-Magi being disregarded
-People who are prudes are showing skin
-worrying about the possibility of losing her magical energy, and by extension her life
Relations:
(♥=love interest, ☺=friend, ★=allies / coworker, ✗=enemy, ☠=rival, ❖=nemesis (for when someone is more than an enemy but not a rival)♔=guild leader, ☻=best friend, ☣=neutral (for when you know someone but dont have a strong opinion), ✿=crush, ♗ =mentor, ♘ = guardian/protector, ♞=family, ✖=ex love interest, ♙=member of your guild, ♠=ex-friend, ۞=ex-ally)
-Lonan Darcy-★♔
-Eliah Blackthorn-★
-Nazesur-★
-Maribel Muerte-★
-Garth-★
Personality:
Seana is an outwardly calm and cold person, rarely smiling when not in the company of those she highly trusts. She maintains a haughty, seemingly uncaring if you don't know her, front, as something of a defense mechanism to not fully deal with the issues that have plagued her since her mothers disappearance and presumed death.
The girl has a deep sense of pride and a stubborn streak that almost runs even deeper. Despite the barriers she places when dealing with people, Seana has sturdy confidence in herself and who she is. She knows where her interests truly lie and feels no need to apologize for that, even if some of these interests lie in areas not completely in the light. She strives to achieve her goals and gain what she feels she rightfully deserves, even if she must resort to not quite so honest tactics to do so. Though she doesn't say this out loud, in several ways, Seana values being clever over being physically strong. When in a confrontation, she'll usually try to outwit an opponent rather than out wright over power them. Though she has made exceptions when experimenting with magic.
When honest with someone, Seana can be quite blunt, still speaking eloquently ,but not wanting to waste words. When someone has gained her trust, Seana becomes more willingly emotional with them, telling them how she's honestly feeling, and smiling more often. She'll also be more protective of these people over others, even others in her company that she's not as fond of. Seana is a bit selfish in that way. She can figure she's dealt with enough people that she doesn't like that she has the right to let one person risk danger over another.
Bio:
Seana was born the eldest daughter to the Morch household. Five years later, her sister Ashlin was born. The year after that, Etain and Branna being born. The Morch's were a fairly prestigious family residing in Aurum. Their children knowing comfort, but their father telling Seana and hinting at the others when they were old enough to understand, that they would need to work to hold up their families name and prestige. The Morch's had made a name for themselves as mage's and magi users. An aspect always taken into account when picking the next head of the family being the person proving themselves to be able to use magic stronger than others that had also been vying for the position.
This knowledge had already built a pride deep into Seana. She wished for her sisters to be strong, but she knew from a young age she wanted to be the one named head of the Morch family. Partially to protect them and partially for herself. Both parents encouraged their children in their studies, Ciaran handling official matters for the family, while Radha taught her daughters magi at a reasonable pace. Things changed when Radha went on a trip to visit family unaccompanied-and never came back home. Ciaran searched for his wife, but could never find anything, not even a body. After time, the family grew to believe a monster had killed their matriarch. Seana and her sisters tried to go on with life as close to how things were before as possible. However, the loss of his wife had changed Ciaran. He became obsessed with the idea of his daughters being strong, out of fear of losing them and proving his family was just as capable as it had been before. For some time, their fathers strange new obsession wasn't too difficult to live with.
This changed when he took Seana from her studies, a move that told her something was wrong, and took her to their basement. He held her down with binds of air and summoned an unnatural amount of pure magical energy. Seana took in the energy, not knowing what was happening. Then a moment later, her father began chanting and the energy slowly began binding itself to her. The process was painful in more ways than one. After the energy disappeared, completely bound to her now, she was allowed to move and her father asked her to perform a spell. She did, still confused and was shocked to see the resulting earth attack was so much more powerful than usual. Seana asked what had happened, getting answers from an unreasonably happy father.
After hearing what he'd done, she was first horrified and then worried he'd do the same with her sisters. Resolving to stop this, Seana stayed at the Morch house for several more years. Her father teaching her magic with a renewed interest. Luckily his interest stayed focused enough on her, he never tried to do a similar procedure to any of her siblings. After determining what spell'd been involved to summon the pure energy, Seana placed a curse on the tome, leaving home to learn more on her own terms as her siblings started doing similarly.
Throughout her time on the road, Seana went from place to place, meeting people, but not truly getting close to many after what'd happened to her. She began indulging her darker interests in this time, experimenting with her magi. This resulted in different things depending on what she tried. While traveling, she also heard tales of heroes and guilds. Though she didn't think she'd find one that'd let her indulge the aspects of her self she wanted to explore-then she met Lonan and learned of his guild and her interest was very quickly peaked. Here she saw a place she could expand her magic and not have to deal with human annoyances, which had truly grown to annoy her at this point. She's been with the group since, still working towards her goal of becoming the head of the Morch family, though now to dethrone her father as well as satisfy her own pride and protect her sisters from the responsibility.
_____________________________________________________________________________
♜ 【 MISC 】 ♜
_____________________________________________________________________________
Inspirations:
Old RP character and the face claim
Theme Music:
Extra Information/Trivia:
Seana is closest to her sister, Ashlin, the second youngest daughter.
She also largely suspects Ashlin is the only one who still remembers their mother.
Charahub:
Seana's Charahub
Last edited by Raven Todd on Mon Jul 20, 2015 3:55 am; edited 16 times in total
Raven Todd- D-Rank Super Criminal
- Posts : 1897
Points : 2100
Join date : 2013-09-17
Age : 29
Location : The Nether and occasionally Wonderland
Re: Ravens Babies
_____________________________________________________________________________
♜ 【 GUILD APPLICATION 】 ♜
_____________________________________________________________________________
Appearance:
Alternate Appearances:
_____________________________________________________________________________
♜ 【 GIVE US AN INTRODUCTION 】 ♜
_____________________________________________________________________________
Name:
Minna Andris
Alias:
The Silent Blade
Species:
Half Darkling Fairy
Age:
19
Gender:
Female
Birthday:
September 22
Height:
5'6
Weight:
130
Sexuality:
Undecided
Relationship Status:
Single
Goals:
-Learn more about herself
-Find something outside of herself worth protecting
-Understand people-just people need to stop being confusing
-
-Become a more skilled fighter
-Eventually learn who her birth father is
Family:
Rhebekka Andris (Mother)
Dierk Andris ("Father")
Unknown Fey Father (Currently seeking)
Class:
Rogue
Alignment:
True Neutral
Voice:
X
Guild of Choice:
The Touhou Watch
Character type:
Beginner
_____________________________________________________________________________
♜ 【 TEST YOUR MIGHT 】 ♜
_____________________________________________________________________________
Hero Ranking:
D
Strengths:
-Quiet, so stealth generally isn't that hard for her
-Generally used to having to think on her feet
-Has been introduced to various different weapons through her experiences
-Despite her seeming lack of emotional understanding, once she commits to something, be it a job or a person, Minna is serious about fulfilling her commitments
-Precise in her attacks when the circumstances allow for it
-Physically quick on her feet
Weaknesses:
-Teamwork, and communication in general, aren't a specialty of hers
-Has cunning, but not the most book smarts
-Isn't the most empathetic person
-Despite not being the most fragile person, she's not a powerhouse, so taking too many hits will have their desired effect
-Too much exposure to the sun makes her feel both emotionally irritated and physically weak
Abilities:
Being born of a Darkling Fae and a human, Minna was born with certain abilities from her father. From a young age, Minna's aging has been slower than a regular humans, resulting in her looking younger than she actually is. At first glance, most strangers seem to place her at 16. She can guess from this that her lifespan may possibly be longer than a regular humans as well.
As a Darkling Changeling, Minna can gain strength from the negative emotions, namely sadness and paranoia, of those around her. She can also manipulate the shadows around her to thicken, lessen, or harden. Minna can use these shadows to stick to surfaces, watch areas, and in general can manipulate them to her will similar to shadowmancy.
Fighting wise, Minna prefers to use weapons like knifes, Poison, or a short sword, with a focus on quick, precise blows rather than strength.
Powers:
One of Minna's more useful, and used tricks are hardening shadows to serve as her weapons, as iron doesn't mix very well with the fairy kin. These weapons will have the consistency and sharpness of regular weapons, unless Minna's concentration is broken or she wills them away. Minna's shadows abilities have proven to be very malleable, lending itself to different uses. such as watching an area remotely or thickening the darkness in an area to limit someones vision. Presumably her potential could continue growing with time, but that seem it will require time and continued training.
Training:
Minna was originally taught how to handle weapons by her human father for self defense purposes. After leaving home, Minna first tracked down a group of Darkling fairies and after making deal with them convinced them to teach her how to use the abilities she didn't have the faintest idea what to do with. After leaving the fairies, Minna improved her minor skills with the few weapons she knew how to handle at the time by taking on freelance mercenary work. After doing this for some time, she came across a long established mercenary company. The leader took the girl under his wing, further teaching her how to fight. After leaving the men, Minna continued to teach herself before eventually joining the Touhou Watch.
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★ 【 DIG A BIT DEEPER 】 ★
_____________________________________________________________________________
Vehicle:
Shadows mostly. She likes walking actually, when there's not too much going on.
Likes:
-Silence
-Nature
-The dark
-Clothes that cover her
-Animals
-Quiet People
-Leather, the smell and texture in general
-Dressing up on occasion, though she'll never admit this out loud
Dislikes:
-Excessive noise
-
-Bright Colors
-Feeling like people are looking down on her
-Being forced to read
-Being without her hood
Relations:
(♥=love interest, ☺=friend, ★=allies / coworker, ✗=enemy, ☠=rival, ❖=nemesis (for when someone is more than an enemy but not a rival)♔=guild leader, ☻=best friend, ☣=neutral (for when you know someone but dont have a strong opinion), ✿=crush, ♗ =mentor, ♘ = guardian/protector, ♞=family, ✖=ex love interest, ♙=member of your guild, ♠=ex-friend, ۞=ex-ally)
-Mali★♔
- Niabi ★
- Shamash' Tu Sol-Da'at ★
Personality:
After growing up in as remote an area as she did, or for a possibility as other reasons, Minna has grown into a calm and fairly unemotional person. When she makes a decision, it's liable to be based off of various different things, doing what she needs to survive at the moment, simple logic, or fairly complex logic, depending on what the situation is. A constant she'll generally try to stick to is avoiding making a decision based only on emotion, as well, that's more likely to result in death. This can lead to someone believing she is cold, however once Minna's become close enough to consider someone a friend, her emotions can rise at the prospect of them getting hurt and will try and prevent that. Though getting to this point can be difficult as Minna has fairly un-addressed trust issues, taking time to warm up to most leader figures.
Despite her mostly serious demeanor, Minna can also act fairly childish when not on a job, prioritizing things the secretly make her happy, but she knows really aren't important.
Bio:
One night in Touhou, a Darkling fairy took on a glamour of a woman's husband and seduced her. That night, Minna was conceived. The woman and and her husband, not knowing what'd happened that night due to fae magic, believed the girl to be theirs and fully human. The family lived in a fairly remote area of Touhou by that point. As she grew, Minna and her family grew to realize something was odd about the girl. Her seemingly slower aging being the most obvious sign. The way shadows reacted to Minna became another sign. Not entirely sure how people would react to this if they were to find out, Minna's father taught her how to defend herself.
After reaching a certain age and not having any more answers outside out general knowledge of the fey and magic, Minna left home, seeking someone with abilities similar to her own. Through what she learned was fey mechanism, she was successful in coming across Darkling fey. True to their nature, the fey would provide her with information and teach her how to use her ability to her advantage-for a price, just a few of memories. Seeing more gained than lost, Minna agreed to the deal. Through her time with the fae, she learned what she was, what likely had happened the night she was conceived, and how she could use this further to her advantage. What she didn't expect however was that the deal would change her as much as it did. With the holes in her memory, where loving memories had once been, Minna became a more calm, less emotional and caring person. After some time, and the fae's needling becoming more apparent to her, Minna left. Her teachers goodbyes mixed with assurances she'd be back. Now changed by her experiences and knowing what she was, Minna began using what were supposed to be defensive skills as a means to support herself. After a few jobs meeting a band of mercenary's. The leader agreeing to help her better hone her skills after seeing how far she could improve. Though it now took longer for her to trust people, she did grow to look up to the man, reluctantly leaving when she began to feel the only thing she was gaining was skills. Aside from the leader, she hadn't made many connections with anyone else in the company. After traveling again on her own, now realizing how she would like something to fill the spaces in her mind, Minna met Mali and the Touhou Watch and felt a more quick connection than most with their leader and cause. After realizing this start of a connection had formed, Minna joined, looking to see what came of it.
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♜ 【 MISC 】 ♜
_____________________________________________________________________________
Inspirations:
Old Heroic Era character, Changelings and how sad they actually are, Fairy Fencer, Ethel aka kill kill kill
Theme Music:
Extra Information/Trivia:
Charahub:
Last edited by Raven Todd on Sat Jul 18, 2015 7:45 pm; edited 12 times in total
Raven Todd- D-Rank Super Criminal
- Posts : 1897
Points : 2100
Join date : 2013-09-17
Age : 29
Location : The Nether and occasionally Wonderland
Re: Ravens Babies
_____________________________________________________________________________
♜ 【 GUILD APPLICATION 】 ♜
_____________________________________________________________________________
Appearance:
Alternate Appearances:
_____________________________________________________________________________
♜ 【 GIVE US AN INTRODUCTION 】 ♜
_____________________________________________________________________________
Name:
Desdemona Night
Alias:
Dr. Night
Species:
Pinčiukas/Trickster
(Passes herself off as human)
Age:
25
Gender:
????? (Prefers she and her pronouns)
Birthday:
November 22nd
Height:
5'9
Weight:
150
Sexuality:
Omnisexual
Relationship Status:
Single
Goals:
-Continue to find things/people who amuse her
-Explore new paths of healing for patients
-Continue to observe human nature unheeded
-Keep her favorite toys alive-at least while they're entertaining
-Find new ways to confuse and troll with those she encounters
Family:
Desmond Night (Father)
Morgana Argus Night (Mother)
Class:
Doctor
Alignment:
Chaotic Neutral
Voice:
Desdemona's Voice-It's Lucy, the pink haired one
Guild of Choice:
Optimus
Character type:
Ace
_____________________________________________________________________________
♜ 【 TEST YOUR MIGHT 】 ♜
_____________________________________________________________________________
Hero Ranking:
S
Strengths:
-Has dabbled in multiple fields of interests
-Can take hits better than it seems like she would
-Agile and Flexible
-Shape shifting abilities make her difficult to keep track of when she's trying to go unnoticed
-Intelligent
Weaknesses:
-Fickle when not committed to a person or aspect of her current situation
-Her curiosity can get the better of her
-Desdemona's nature can be off putting to people at times
-When not trying to be stealthy, she can be fairly easy to spot in a crowd
-Desdemona tends to do things out of interests rather than because its the right thing to do
Abilities:
As a Trickster, Desdemona is not fully bound to any one appearance, as a result, should she change her perception of self, her appearance can shift accordingly. This extends to hair length, color, eye color, gender, etc. The consistency in these changes in appearance is always an apparent androgyny. Another ability of tricksters is a faelike ability to draw energy from emotions such as emotions they or others draw and channel it into their magic.
Tricksters have a mix of both illusion and more attack based magi. Dedemona can her use magi to either change someones perception of the area they're in or the people in it. When using more attack based magi, Desdemona can focus the energy of the emotions around her to attack someone physically with.
When fighting with a weapon, Desdemona ranges from using a sword and knives to her personal favorite, short range claws.
Powers:
Desdemona has been adapting her abilities to serve her purposes for several years now. When using magi with the intent purpose to attack someone, Desdemona focuses the energy into orbs of varying size and power. This makes the blast more concentrated when released. Desdemona is also able to focus her magical energy into her weapons, making the blows she lands more devastating and take more time to heal. She's also begun developing the ability to heal people using magical energy through touch, this usually most effective in sunlight though and when doing this to others she may not do it for herself. Desdemona is still working on the drawback with this ability, but it has proven useful.
Training:
Desdemona was first trained how to use tool such as scalpels and knifes by her father. The man also taught his child all of his medical knowledge from the time she could walk. She was later on made his assistant and after the mans death, conducted research of her own. From these experiences, she learned some new ways to use her natural abilities. Desdemona has since been using her experience in her guild for the same purpose.
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★ 【 DIG A BIT DEEPER 】 ★
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Vehicle:
N/A
Likes:
-Experiments
-Interesting people
-toys (look above)
-finding new subject (willing and otherwise)
-Books
-Trolling people
-Open minded souls
Dislikes:
-Those who damage her toys
-Losing a chance to indulge her curiosity
-People who don't take the time to enjoy life
-A good conversation being interrupted
-Her mother
-Power going to waste
Relations:
(♥=love interest, ☺=friend, ★=allies / coworker, ✗=enemy, ☠=rival, ❖=nemesis (for when someone is more than an enemy but not a rival)♔=guild leader, ☻=best friend, ☣=neutral (for when you know someone but dont have a strong opinion), ✿=crush, ♗ =mentor, ♘ = guardian/protector, ♞=family, ✖=ex love interest, ♙=member of your guild, ♠=ex-friend, ۞=ex-ally)
- Null ★♔☺
- Isadora Leofsteel ★☺
- Canas Beckett ★☺
- Free ★☺
Personality:
Desdemona is a very curious and happy person, in her own dark way. In many ways she would not be considered moral, as she typically chooses to do things more for the perceived entertainment she might get out of it rather than a traditional sense of right or wrong. Desdemona will still do things because they are right, but more often than not this is to see the outcome of these choices and events. In some ways, Desdemona sees traditional views of good and evil as highly outdated.
She usually find happiness, or at least amusement, in fairly odd things or fairly easily. Though how interested she is in someone or something does tend to determine how fervently she sticks with a course of action. Knowledge is by far her greatest pursuit, in all honesty, feeling very little counts as going too far in pursuit of it. After all, the benefits are immense!
Despite this, Desdemona does hold her position as a doctor in high regard and does strive to serve her other profession, aside from hero, well. Once she has become close enough to someone that she develops feelings for them other than finding them interesting, Desdemona will fight and protect them as much as possible, as this is a rare occasion and she doesn't want to lose someone special enough to do that.
Bio:
Desdemona was born in Aurum to a "male" form preferred trickster and a human. As trickster genetics are stronger, the child took more after her father from a young age. Desmond Night was a doctor, highly obsessed with his work. The philosophy behind the mans work being that very little was going too far in the pursuit of knowledge. He soon began teaching his child this philosophy, while his wife watched in terror, worrying what her husband was doing to their child. At this point Desdemona hadn't decided on a preference and was constantly flipping between forms. This did little to help ease her mothers state of mind, particularly since some of Desdmond's philosophy had already resonated with the child. Soon Desdemona's mother left, fearing she'd already lost her child and husband. The two never saw her again. Following this, Desmond dedicated himself even more fervently to his research. Desdemona following every step of his research. Desdemona had mostly settled into female pronouns at this point.
After a few years, now only switching forms whenever she set her mind to it, Desdemona proved herself to be more skilled than her teacher. After her fathers death, she set out on her own, often using various different mediums to entertain herself. The results being different with each experience. As she traveled, Desdemona heard more and more of heroes and guilds establishing themselves. Certain names over time caught her interest and she soon sought out Null and Optimus, very curious indeed.
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♜ 【 MISC 】 ♜
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Inspirations:
Old RP character that I love very much, Lithuanian mythology
Theme Music:
Extra Information/Trivia:
Tricksters are genderless, but can choose what sex they more closely resemble. Most choose a slightly androgynous form, which represents their shifty nature fairly spot on. This appearance is normally their easiest giveaway among humans, which they often pretend to be out of amusement.
Where she to choose to go by male pronouns, the masculine version of Desdemona's name is Desmond Jr, in honor of her father.
Appearance: Male Form
It is not truly known how many people Desdemona has fought in the past as Desdemona will generally try to adapt her fighting style to best suit her situation. This extends to whether or not killing should be considered.
Desdemona's version of masculine and feminine are both on the androgynous side. This can be taken as a taste of what the woman finds attractive as well as her perspective on looks.
Charahub:
Desdemona's Charahub
Raven Todd- D-Rank Super Criminal
- Posts : 1897
Points : 2100
Join date : 2013-09-17
Age : 29
Location : The Nether and occasionally Wonderland
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