No Man's Land: Factions (Layout included)

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No Man's Land: Factions (Layout included)

Post  Amazing Pan-Sensei on Sun Aug 03, 2014 4:00 am

Factions

It is the Golden Age of Crime, and the criminal underworld of the Wild West, known for its strange yet ruthless nature, is filled with all manner of criminal empires. From the enigmatic Outsiders to the unpredictable Church of Crime, the Wild West is known for producing criminal empires of a greater caliber than No Man's Land, with much greater competition and activity on the part of each faction. Unlike No Man's Land, which at best could harbor about five major organizations, the Wild West is home to hundreds upon hundreds of crime syndicates and Super Criminal alliances. This isn't No Man's Land anymore, and the competition's about to heat up like never before.

This thread is meant to not only list the various factions that call the Wild West its home, but also list its members and the rules that all RPers must follow as far as the factions go.

Rules

1. Anyone can start a faction, it is highly recommended you not only make factions but look for other factions to join.

2. At least two characters are needed to make a faction. The maximum for the amount of characters in a faction is ten. No more than ten characters are allowed at once per faction.

3. As far as NPC footmen go, the maximum amount of footmen a faction has is specified by the amount of officers it has times a hundred. If you have three characters in a faction than you can have up to three hundred footmen. Ten means a thousand. This is only as far as the maximum is concerned, you are allowed to specify how many footmen you have in the faction profile and may have zero footmen.

4. You are allowed to make independent characters free from any factions. However, it is HIGHLY, HIGHLY, HIGHLY recommended you DO NOT do that. It may sound appeasing at first to have a lone character, with no loyalties but his own, doing free contract work for the other factions What you really get in the RP is a character with no one to RP with, nothing to do, and whom generally won't be trusted by any of the other factions. Factions want loyal characters and officers, and will likely choose to have their own specialists within their faction rather than have someone disloyal to them do a job.

5. It is up to the owner of the faction to determine what the exact layout of the faction is. It may be a large organization in the same veil as Vulture Team, with a leader with a few officers under their wing. It could be a single powerful Super Criminal with several minions (The original Inquisitor Faction), or an alliance between a couple of Super Criminals with their own minions. It could be a collection of Super Criminals, all on equal terms, an alliance for example. Try and be creative so we have a variety of organizations in the RP.

6. You may have no more than one character per RPer in a faction unless special permission is asked.



Last edited by Amazing Pan-Sensei on Thu Dec 18, 2014 2:01 am; edited 2 times in total
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Re: No Man's Land: Factions (Layout included)

Post  Amazing Pan-Sensei on Fri Aug 08, 2014 5:47 pm

Layout

Code:
[center][color=#ff66ff][size=18][b]-Faction Name-[/b][/size]
[b]Base of Operations:[/b]
[b]Faction Type:[/b] (Gang, terrorist organization, cartel, mafia, alliance, syndicate, etc)
[b]Description:[/b]
[b]Threat Rating:[/b] (Leave blank, will be assigned. Subject to change based of individuals in faction)
[b]Faction Theme:[/b]
[b]Faction Layout:[/b] (List all leaders, officers, and footmen including numbers)

[size=18][b]-Footmen-[/b][/size]

[b]Footmen Appearance:[/b]
[b]Footmen Name:[/b] (Designation or title for the rank and file of the faction)
[b]Footmen fighting style:[/b]

[/color][/center]


Last edited by Amazing Pan-Sensei on Tue Dec 23, 2014 4:19 pm; edited 1 time in total
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Re: No Man's Land: Factions (Layout included)

Post  Amazing Pan-Sensei on Wed Dec 17, 2014 7:12 pm



-The Wolfpac-
Base of Operations: Hell's Angel Bar
Faction Type: Mercenary Unit
Description:
The Wolfpac is an infamous mercenary unit known for making more enemies than friends. It works outside of the law, leading to it being deemed an enemy of Paladin Industries and the Vigilantes. The Wolfpac always work together as a team, they are shrouded in mystery, with little to no information about any of them. They have no allegiances, but they will only take jobs from those whom they believe to be just. They are immensely powerful and feared in the criminal underworld, there have been instances where they appear out of nowhere and effortlessly destroy their enemies, then simply disappeared soon after they get their payment.

It is made up of three members: Inna Dragovich, Axel, and Braque Arlos. They gathered together under simple circumstances originally. The three of them had all individually been hired by a warlord as enforcers. There was a rebellion that needed squashing and they seemed right for the job. Originally none of them got along, they were all loners and it seemed as if none of them had anything in common. This turned out to be false however, they did have one trait in common: their belief in upholding their own idea of justice. They all judged this warlord as unjust, he treated his people poorly, he was filled with greed and nepotism. So they all turned on him at once, ironically, and killed not only the warlord, but wiped out every guard in his palace with ease. Despite never working together prior, each of them showed great chemistry as a team. They would leave that warlord's a palace together and without a word. The rebel they were originally brought together to vanquish would arrive and soon take over that warlord's territory. What happened after was not their concern, these three had one goal: to eliminate injustice wherever it was found. If the rebels created another corrupt rule, they would return and kill them to. And that's exactly what these three did throughout the Wild West, they traveled from region to region, taking jobs from those who wish to eliminate injustice in the world.  
Threat Rating: C
Faction Theme: Wolfpac Theme - Run with the Wolves
Faction Layout:
- Hound: Inna Dragovich (Leader)
- Hound: Axel
- Hound: Braque Arlos
- Footmen: 0

[All roles filled]


Last edited by Amazing Pan-Sensei on Thu Dec 18, 2014 2:47 am; edited 2 times in total
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Re: No Man's Land: Factions (Layout included)

Post  Emu Queen on Thu Dec 18, 2014 12:33 am




-N.O.W.H.E.R.E-
Base of Operations:
Nowhere
Faction Type:
Crime Syndicate
Description:
No Super Criminal organization is more shrouded in mystery than N.O.W.H.E.R.E.. It's leaders, are unknown. It's motives, unknown. It's members, unknown. NOWHERE has its hands in protection rackets, money laundering, the theft and sales of Paladin technology, and the widespread black market for the drug Trollblood. Despite its involvement in several fields of crime, it is believed that these are just the means to an end. In fact, rumor is NOWHERE's goal is much more grand than a quick cash grab. It is believed that NOWHERE'S goal is to create a "new world order" in which it will rule the populace. Though at first Paladin and the Vigilantes have considered NOWHERE a joke, their recent actions over the past few years have made them be taken much more serious. Paladin now considers NOWHERE to be one of its chief targets after recent rumors...

These rumors are that NOWHERE is actually led by Josephine Beaumont and Ryder Mercy, two SSS class criminals with some of the highest bounties in the world. They are widely believed to be responsible for the disappearance of Charles Paladin as well, which Paladin believes to be a step taken by them to construct the aforementioned new world order. N.O.W.H.E.R.E. stands for Nation Of Wayward Humans Evolving towards a Righteous Earth. In truth, the rumors are not too far from the truth. Jo is using NOWHERE to further her goal of inheriting Charles Paladin's role as chief enforcer of the world. The endgame for the organization is to become an organization not unlike Paladin, but free from it's corruption and bureaucracy. Ryder and Jo are currently searching the Wild West for new officers to further grow their organization.
Threat Rating:
S
Faction Theme:
N.O.W.H.E.R.E Theme - The Resistance
Faction Layout:

The Birds of Prey (Leaders):
- Josephine Beaumont, "Queen Calamity" (Co-leader)
- Ryder Mercy, "The Boss" (Co-leader)

Officers:
- Eagle Douglas, "Wolf`s Fang"
- Jasper Everhart, "Hemlock
- Reserved by Mochalatte
- Reserved by Tyki
- Reserved by Akikazemoon
- Reserved by The Amazing Pan Sensei
- Open
- Open

Footmen:
200 NPC footmen

-Footmen-

Footmen Appearance:


Footmen Name:
N.O.W.H.E.R.E. footmen

Footmen fighting style:
While the footmen of N.O.W.H.E.R.E. appear to be nothing above your run of the mill rowdy street thugs, parading around with guns and baseball bats-- each footman is individually trained in Paladin-esque spec ops tactics and techniques. They move like a well oiled machine and have several different memorized battle formations, and can work either split into grounds or as one gigantic unit depending on the order. Several footmen are assigned leader positions within their roles as footmen, and are able to direct their colleges without the presence of one of their leaders. They are far more dangerous than they appear, and each is unique in their own sense-- no two footmen look alike, act alike, or fight alike. Above all else, however, they each share a deep loyalty and personal bond with their leaders, referring to Ryder and Jo as "Boss" and "Her Majesty" respectively. They consider their family-like group dynamic what makes them so powerful.


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Re: No Man's Land: Factions (Layout included)

Post  Amazing Pan-Sensei on Thu Dec 18, 2014 12:50 am





-The Ministry of Death-
Base of Operations: The Cathedral
Faction Type: Cult/Terrorist Group
Description: The Ministry of Death is the governing body of the Deathworshipper religion, formed by Kraven in the aftermath of the Vulture Team's confrontation with Cain. Kraven would realize that he could not only defeat Cain on his own, but he could not achieve his own goals to change the world without back up. Vulture Team had managed to accomplish so much together, so Kraven decided to form his own organization, gathering like-minded individuals from throughout the world. To add insult to injury, he would use the Cathedral that Cain used in their previous encounter as his new base of operations. Kraven sought to change his ways, he could no longer rely on just himself. Survival of the Fittest was what fueled this earth, so Kraven figured he ought to go find people with potential and make them the fittest on earth.

Preaching Kraven's philosophy of Survival of the Fittest and Death Worship, they would quickly spread their religion throughout the world. This being Kraven, they weren't exactly the most friendly of religions either. The Ministry is not only a religious body, but a terrorist cell meant to carry out an unholy crusade against unbelievers. The Ministry partake sin acts of terror throughout the planet, but especially North America. The leading officer of the Ministry is Father Death, Kraven. Second would be Mother of Death, which Cathy is currently occupying. Lastly, The Ministry's officers are known as "Brothers/Sisters of Death", whom Kraven tries his best to populate with the strongest Super Criminals of the Ministry with. Together, they spread terror throughout the earth in the name of Death.

Threat Rating: A
Faction Theme: Ministry Theme - Holy Diver
Faction Layout:

Father Death: Kraven

Mother of Death: Catherine Repzalina

Brother/Sister of Death: Open

Brother/Sister of Death: Open

Brother/Sister of Death: Crispin Mortesque

Brother/Sister of Death: Mocha Deren

Brother/Sister of Death: Dantalion De La Rosa

Brother/Sister of Death: Crona

Brother/Sister of Death: Liimu Torok

Brother/Sister of Death: Open

Footmen/Deathworshippers: 800

-Footmen-

Footmen Appearance:


Footmen Name: Deathworshippers

Footmen fighting style: Deathworshippers are given military-grade training, using a training regime created by Kraven based off the special operations training used by Uncle Sam's regime. There are three types of footmen in the Deathworshipper ranks: the bigger and more muscular members are given some extra armor under their robes and given massive scythes. The smaller and faster members are given sickles to fight with as fast attack soldiers. Lastly, those who show proficiency in firearms are given standard issue assault rifles. Kraven goes through extreme lengths to keep his organization's secrets. All Deathworshippers are given cyanide capsules in the case of their capture. In addition, bombs are often tied to their body so they can blow themselves up along with their enemies in suicide bombings.



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Re: No Man's Land: Factions (Layout included)

Post  The Hidden Spring on Thu Dec 18, 2014 2:38 am



-The Assassin League-
Base of Operations: Abandoned Storage Complex
Faction Type: Underground Assassin Trade
Description: For more background on this faction, click here

Over the years, things were quiet. Marcus, the young and incredibly handsome leader of the ever growing Assassin League, knew it was time for something to change. Something had to be done. On looking the most recent news, Canada's destruction, Charles Paladin going missing, etc, Marcus thought back to No Man's Land, the prison in the Mojave. Sounded like the West Coast was having quite a bit of fun times, and with some of his assassins there, he felt like it was time for a change. He told everyone he was going on a trip, to forge a new path and basically look for something fun to do out West! However...not a lot of people wanted in. They were scared or some chicken shit. However, two people were determined enough to follow. Viktor, one of Marcus' best, if not, the best, assassins they've had in years, and a young looking girl, Harriet Miona. That was enough, and Marcus headed off!

Upon getting to their targeted place after a long period of time, they set up base in a abandoned storage complex, using the main build as their base of operations, and the storage units as individual rooms for everyone. They still operate as they always have, take people in who have nothing, and train them into World Class Assassins. They  kill and leave without so much as a peep, unless they wanna mix things up. Every assassin's strength is brought out and used to the greatest extent. They're goal is to expand on the organization, retrieve the lost members for information, and finally, start taking jobs to clean up the mess made.

Threat Rating: A
Faction Theme: Assassin League's Theme: Ready to Die
Faction Layout:

Boss: Marcus Pragel
Currently Leaderless

Top Assassins
Officer: Viktor Flass
Officer: Celica Locke
Officer: Isaac Harvey
Officer: Odile Von Klampenverb
Officer: Harriet Miona
Officer:
Officer:
Officer:
Officer:

Footman: 350

-Footmen-

Footmen Appearance:

Footmen Name: Assassin Leaguers
Footmen fighting style: All Assassins are different, and every footman is different in just that way. When there is a large scale battle, the people are normally in battalions, according to their talents. Some will be snipers, some will be up in close combat, some will hide and shoot, it depends on the territory, and how many their are. The assassins are unpredictable, and will get the job done.



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Re: No Man's Land: Factions (Layout included)

Post  Akikazemoon on Thu Dec 18, 2014 11:00 pm




-Absolute Justice-

Base of Operations:
The Sanctuary
(This is a sprawling, rather out of place building seemingly sitting around out in the open. The walls are made of reinforced metals, and they seem to have basic ammenities in there--not everything, but it's decent, at the very least. Bedrooms for everyone, meeting rooms and whatnot, and a mess hall to eat in, as well. It seems that it was constructed there in recent months, specifically for the group to work out of this area. It's located in Paradse Bay.)

Faction Type:
Vigilante Group

Description:
Absolute Justice is a group of vigilantes whose primary focus is finding and arresting super criminals. They act as the judge, jury, and executioner for the super criminals that they catch, though certain members prefer arresting super criminals over executing them, an vice versa. The group itself is loyal to Paladin Industries, and this allegiance gives them legal protection--meaning that they can use as ruthless tactics as necessary to capture super criminals. Some members have a focus on justice in their actions, while others have other motivations to their actions. Oftentimes, they began as simple law-abiding citizens who were driven to arms in the battle against super criminals. In general, they are quite a well-known and sometimes infamous force. They are quite colorful and charismatic, but also highly skilled, and oftentimes dedicated to their job with a deadly determination.
The beginnings of this faction are obscure, but they quickly rose to a good degree of fame sheerly due to their skill. They quickly established themselves as an organization that hunts super criminals, and their leader, Santana Pejoves, was loud in his declarations that they were a force that was out to make the world a safer place to live in. They operated mostly on a small scale before, but have since widened their scale, going all over North America with their efforts at cleansing the world of super criminals wandering the land. Except for Scarlet City--they're kind of banned there. They tend to try to forget about that fact.

Threat Rating:
A

Faction Theme:
Absolute Justice's Theme - Time To Say Goodbye

Faction Layout:

Leader:
Santana Pejoves

Top Vigilantes:
- Isabella Heartnet
- Ricardo Chile
- Eugene Hirschwitz
- Juniper Forsythe
- Reserved by Emu Queen
- Reserved by Scullpanda
- Reserved by Akikazemoon
- Reserved by Skylark-13
- Open

Footmen:
500

Footmen Appearance:


Footmen Name:
Peacekeepers

Footmen fighting style:
The Absolute Justice footmen are all quite varied—each and every one of them is a vigilante, and while they are not quite as skilled as the officers, they are all quite proficient in battle in their own rights. They use all kinds of different weapons and fighting styles, and all of them share a dislike for criminals and a desire for justice. The footmen benefit from a variety of skills, and generally share similar motives, so they work well together. They’re all equipped with weaponry of their choice, and in most cases, this weaponry is of a fairly high degree of technology, considering the connections that Absolute Justice has with Paladin Industries. In most cases, several of them will team up on a single supercriminal if they are facing officers—if they are facing footmen of other factions, they’ll generally spread out a bit more. They aren’t hesitant to help each other, and in most cases, teamwork comes to them fairly easily.



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Re: No Man's Land: Factions (Layout included)

Post  scullpanda on Fri Dec 19, 2014 1:31 am

-GRIM DEATH-



Base of Operations: Scarlet City 

In a small run down house outside of scarlet city in a swampy area that is none to pleasing to the eye its wild and unkept and the house is falling apart, the backyard consists of a large cemetery and in the center is an angel looking down on all of the other graves, But the real base is below, below the cemetery and house in a underground warehouse of sorts to hide and protect all of GRIM DEATHS wheres. There are 5 floors going down and a majority of it is storage for weaponry but the 2nd floor is where all of the inner workings of the faction are dealt with. 

Faction Type: International Smuggling and Arms Dealing Ring 

Description:



Over the years after Rika left Vulture Team she traveled around with her boyfriend on his jobs, but instead of being bored she came up with the idea to expand her arms dealing and smuggling operation internationally starting with the montra of "work for me for little to no money or I will kill you and steal all of your goods" for all of the other dealers and smugglers she met unfortunately for them most times they chose not to work for her for nothing and she took all of their goods after killing each and every one of them. Eventually she branched out hiring people she knew from Vulture Team and some she met along the way, to deal with abroad parts of her organization. They still deal with Vulture Team and a few more local gangs and mercenaries but over the years GRIM DEATH has become one of the most lucrative, most well known and most ruthless arms dealing and smuggling organizations in the world.      



Threat Rating:
B

Faction Theme:
GRIM DEATH'S THEME- Arms race

Faction Layout: 

Leader:



Rika Rose

European Dealings: Marko Cuthbert

Middle East Dealings: Isabella Caito






South American Dealings: RESERVED 





Asian Dealings: RESERVED





Footmen 300



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Re: No Man's Land: Factions (Layout included)

Post  Emu Queen on Sat Dec 20, 2014 8:30 pm


-THE BLOOD BROTHERS-
Base of Operations:
Abandoned warehouse, close to the Cathedral
Faction Type:
Mafia
Description:
A small mafia with no outstanding traits-- aside from the fact that their leader happens to be a five year old girl. Said five year old girl is entirely focused not only on world domination, but on the annihilation of the entire Deathworshipper faction- no real moves have been made yet, but it`s rumored that plans are being formulated. Despite the leader`s age, some have actually chosen to follow her- perhaps seeing some potential in her. They don`t have their hands in many outside crimes just yet, though have confirmed sales and purchases in illegal firearms. They`re stacked with weaponry, just majorly lacking in people.
Threat Rating:
D
Faction Theme:
Time for Tea
Faction Layout:

Matriarch:
Blood Dee Chair Dragovich

Capos:
- Bloody Red Rose
- Luki and Noki
- Vito Viseversa
- Open
- Open
- Open
- Open
- Open
- Open

Footmen:
- About 60 NPCs


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Re: No Man's Land: Factions (Layout included)

Post  RichNuttyTaste on Sat Dec 20, 2014 8:57 pm

-K rieg  A rmy-



Base of Operations:
UNKNOWN

Faction Type:
Coalition/Federation/Alliance /General Bad Ass Army. With scientific advancements in mind

Description:
Known by those who attended No Man's Land as "The Krieg Forces" due to the pseudonym Cao Xiaohan went by, Hannibal Krieg. This army is more or less a joint operation by Cao various protectorate states. The army he used was in NML as a bunch of guns for hire, but the great expanse of his army lies in wait ready to make their final charge.
Cao holds sovereignty over these forces with an iron fist. These soldiers follow him with undying support and will gladly die for him in order to see his plan successfully finished. Each soldier is trained in both military and eastern martial arts.
Each Foot soldier is armored with anti-ballistic armor and armed with assorted heavy weaponry.
Most Chinese and eastern folk know and follow Cao like some sort of Messiah. The ultimate goal of this group isn't fully up to most to say--some say their fighting to take over the world or preserve the eastern front of the Asian continent. It is unconfirmed of which countries act with him.

Many, many thousands if not millions owe their death to Cao and his army by his conquest. However many were offered salvation before their destruction--the wise took it. Now Cao holds an iron fist over the majority of the Asian world including

Threat Rating: A

Faction Theme:

Faction Layout:

Leader/Emperor | Cao Xiaohan/Hannibal Kreig

Dynasty Children MAX | Not defined yet

Cao has created a Dynasty of heirs that are of his own flesh and blood. These offs


-Reserved-



The Frenzy

The Frenzy is a unit based around Cao's own experiments to pass on his mutation or enhance others with freakshow abilities. All of the soldiers have Freakshow qualities and are highly trained in their respective fields. The soldiers know true battle and have been hand picked by Cao himself to accompany him during his missions. Some, if not all, can defend themselves against higher powered enemies and show great mental and physical aptitude.

Cao show no aversion to progress, allowing his soldiers to explore cybernetics and other means of war to improve their human form--If one were to call them that. These soldiers are extremely loyal and often owe their life to Cao's "generosity".

Some of these warriors command entire fleets due to Cao's trust in them.

Tiger |

Bull |

Great White |

Hammer Head |

More may be added later....

The Soldiers
-Amethyst Rose Johnson-
-Reserved-
-Open-
-Open-
-Open-
-Open-
-Open-
Footmen | 200

Footmen Appearance:


Footmen Name: (Designation or title for the rank and file of the faction)

Footmen fighting style:

These footmen are highly trained killing machines with advance military training along with strategic knowledge. Each footman is experience with war and logistics, allowing them to fully understand battlefield tactics precisely. The are equipped with power-armor that is designed to protect against general firearms. This armor is rather advance and it seems to be upgraded from the days after the Worm Tower incident. The majority of these men do have other skills beyond battle, both provide medical and relief abilities.
Most of these men have been genetically altered in some ways or has had cybernetic implants, generally making these men strong, more agile, and more destructive than the average human.
There are various types of footmen each having their own unit and specialty. Some work covertly. Some work as shocktroopers. etc etc

The weapons these footmen use are varied. Most use high powered machine guns and light machine guns. Others use snipers. However with a plethora of weapons at his disposal Cao's troops are always kept nicely fed and armed


Caos troop often kill themselves when captured or find themselves unable to please him



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Re: No Man's Land: Factions (Layout included)

Post  Emu Queen on Wed Feb 11, 2015 12:11 am



-Militaires Sans Frontières-
Base of Operations:
Unknown
Faction Type:
Mercenary Unit
Description:
Militaires Sans Frontieres, otherwise known as the MSF, is a powerful mercenary unit based in Paradise Bay. Often spoken of cryptically as "The Soldiers Without Borders", they have operated world-wide since shortly after The Cataclysm. Since The Golden Age of Crime has begun, they've only risen in power. The organization takes part in armed conflicts all over the world, putting an end to countless wars. The organization preaches the values and honors of a warrior's lifestyle, with their own lifestyle and code of honor in place. The MSF is considered one of the world's premier Super Criminal organization, considered to be one of the world's greatest threats to peace alongside the Church of Crime and NOWHERE. Their leader, Ashley Kims, was a child soldier, fighting in several proxy wars and eventual rebellions against the World Government. In his teenager years, he would start the MSF, which would mainly do combat against The Trust, mainly Black Dragon and Paladin, in every corner of the globe. He became a Ranked Assassin, and quickly began to shoot up the ranks. The MSF would later be working under The Outsiders against the Assassins League in South America, where they helped Ishbel Wissenchaft take leadership over The Cartel, leading to her pillaging of the continent to which the effects of which are still felt today. After being betrayed by The Outsiders, the MSF still worked against The Trust on a continuous basis, until the death of Charles Paladin at the hands of Josephine Beaumont. After which, the MSF went off the radar. However in this time of quiet, Ashley Kims would kill the 5th, 4th, 3rd, 2nd, and 1st Ranked Assassins with little fanfare. Little else is known about their current activities...

Threat Rating:
SS
Faction Theme:
MSF Theme - Peace
Faction Layout:

Commander-President
- Ashley Kims

Cobra Unit
- Barbara Kims
- Kylie Deorio
- Nathan Crockett
- Isla Berget

Soldiers of Fortune
- Lin Konishi
- Tiffany "Iron Butterfly" Hope
- Rika "Grim Reaper" Rose
- Reserved
- Unknown

Footmen
- Unknown amount

-Footmen-

Footmen Appearance:

Footmen Name: The F-Troop
Footmen fighting style: The F-Troop make up the majority of MSF's footmen. When one swears loyalty to the MSF, they swear not only to do so for life but for eternity. Even in death, the loyal footmen of MSF fight, or rather... they are simply never allowed to die. When a member of the MSF died, they are rebuilt using Cybernetics to become F-Troops, stitched together and living only thanks to their Cybernetics. F-Troops possess amazing strength and durability, along with complex weaponry at the cost of a slowed mental capacity. F-Troops are usually using assault rifles, machine guns, and explosives, but it is also fairly common for them to use cybernetic weapons, particularly replacing their arms with miniguns. It is said that these soldiers will only rest once the MSF's dreams are realized.

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Re: No Man's Land: Factions (Layout included)

Post  Amazing Pan-Sensei on Wed Feb 11, 2015 1:43 am




-Church of Crime-
Base of Operations: Unknown
Faction Type: Cult
Description: For nearly 100 years humanity was under the control of The Trust, a secret society of powerful individuals whom ruled the world from behind the scenes. Under their control, humanity suffered through the tyranny of Uncle Sam, The Cataclysm, the ages of neglect and violence that followed, and the last moments of Charles Paladin's reign of terror in which millions of lives were lost. Many with knowledge of The Trust believed the catalyst of these dark moments of history was the doing of The Mistress. Black Dragon held more power and sway within The Trust than anything else, however, this notion is false. The dark truth is, the most powerful individual within the Trust was none other than Red Masque, otherwise known as Cain. Cain believes himself to be the biblical figure Cain, and while this is unlikely, his great power is that of biblical proportions. His cult, the Church of Crime, is a Super Criminal organization like none other. It is feared by even Paladin, and is so feared by Absolute Justice that the Vigilantes are ordered to kill ALL individuals whom hold the Killer Gene without mercy. Those who know the dark truths about history fear him, but nobody can stop him. He cannot be killed, he does not age, and he holds sway over millions all over the world. The Church of Crime preaches sentiments of violence, hatred, of the seven deadly sins, and they worship their leader Cain as the man who created crime. He is spoke of as the originator of crime. It is said that Cain does not even bleed red, that his blood is black. That he is not even human. He walks the earth endlessly, preaching his holy truth throughout the world. And in the Golden Age of Crime, plenty are willing to listen. His greatest students, along with the most wanted men and women in the world (Besides Cain and Josephine Beaumont) are known as the Dark Apostles. They are the officers of the Church of Crime. They are currenly searching the globe for individuals with "The Killer Gene", as they preach that all those with the gene share Cain as their ancestor and thus the world belongs to them by divine inheritance. Currently his exact motives and whereabouts are unknown, but the chief priority of many organizations throughout the Earth is to find and eliminate him. Somehow.
Threat Rating: SSS
Faction Theme: Church of Crime Theme - Mosane Pi
Faction Layout:

The True Messiah
- Cain

Dark Apostles
- Damien Ward

- Poison Serpent
- Rose

- Cristina Price
- Caleb Faust

- Unknown
- Unknown

- Unknown
- Unknown

Footmen
- Unknown Amount

-Footmen-

Footmen Appearance:

Footmen Name: Blackbloods
Footmen fighting style: Cain does not believe in sending his "children" into battle to die unless absolutely necessary. No, it would be the humans' place to die for the cause. And that is what Blackbloods once were, humans. They are humans whom were injected with Cain's black blood. This blood, once injected into the human bloodstream, mutates a human into what could only be described as a Lovecraftian creature. Little is known about this process, Dr. Wissenchaft was researching this process but mysteriously disappeared before his research yielded any results. Upon first being created, a Black Blood is very vulnerable, it can be killed by a few gunshots or stab wounds. However, after several days, a Blackblood begins to develop a healing factor that allows it to heal any wounds inflicted upon it. These creatures are complete killing machines, and they will use their tendrils to kill just about everything around them, save for Killer Gene humans. Killer Gene humans seem to be the only beings that are not attacked by Blackbloods. Blackbloods lose their identity that they held as a human, and there is no known way to return a Blackblood to the human they once were. They will just wildly strike at everything in their paths, killing everything with their tentacles and overpowering strength.



Last edited by Amazing Pan-Sensei on Mon Jun 15, 2015 4:08 pm; edited 1 time in total
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Re: No Man's Land: Factions (Layout included)

Post  Amazing Pan-Sensei on Wed Mar 25, 2015 6:01 am





-The Alliance-
Base of Operations: Meanwhile, The Wild West
Faction Type: Super Criminal Alliance
Description: The Inquisitor. The Mistress. These two Super Criminals are world renowned, feared by all, their names are legendary to those within the criminal underworld. Despite rumors of their passing, they are still very much alive. Even more interesting, they soon announced to the criminal underworld that they were working together. Made up of both The Inquisitor and The Mistress' forces, The Alliance has become a rising star in the Wild West criminal underworld. It is said that their intelligence and information brokering is in a class of its own. The Alliance has not only become a dominant force in the criminal underworld, it has openly challenged Paladin's authority, and declared war on Absolute Justice. Still, little is known about The Alliance, and only time will tell if more becomes known to the public...
Threat Rating: C
Faction Theme: The Alliance Theme - Let's Kill Tonight!
Faction Layout:

The Inquisitor
- Natalie "Jack" Cross
- Timothy "BLIND" White
- RESERVED (Desty)
-

The Mistress
- Rook "Checkmate" Duske
- Willow "Cyanide Stiletto" Sinclair
- RESERVED (Pannito)
-
Footmen: 600 footmen

-Footmen-

Footmen Appearance:






Footmen Name: Frogmen / Battle Strippers / Frogditos
Footmen fighting style: Frogmen are, for lack of a better word, expendable. Essentially, their job is to swarm the enemy in masses and overwhelm their enemies. Due to The Alliance's swamp-based location, they are armed for amphibious warfare, thus their moniker: The Frogmen. Standard issue wear includes a frogsuit, and harpoon guns, and goo grenades. Frogmen are notoriously lazy and incompetent, the jokes of the criminal underworld. They are often seen slacking off and playing videogames rather than actually doing their assignments. Every Frogmen has a camera installed on their suit as well. Though the Frogmen are the rank and file of The Alliance, they also have an elite unit of footmen known as the "Battle Strippers". As it turns out, these Battle Strippers are dressed like strippers, and have lots and lots of guns. Each and every one of them has elite mercenary training, and directly work under the leaders of The Alliance. They are armed with military grade weapons and cybernetics, though unfortunately their armor leaves a lot to be desired. Lastly, there are the Frogditos, the elite unit of The Alliance. Frogditos are bio-engineered frogman freakshows, and accomplished gunslingers. They are a band of modern cowboys, the greatest gunmen in the Wild West. Armed only with a couple of sixshooters and a sombrero, the Frogditos are some of the most highly trained footmen in the world, being able to go toe to toe with Blackbloods.

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